Mobile Game Architect
Mobile Game Architect
Mobile Game Architect
Safar
Safar


Rahman
Rahman
About Me
About Me
About Me
Professional Problem-Solving Skills
Professional Problem-Solving Skills
Professional Problem-Solving Skills
My journey into game development began with a passion for building experiences that players don’t just play—but remember. Over the years, I’ve evolved from coding simple mechanics to leading entire game projects, always driven by creativity, precision, and a deep love for games. My mission is to craft engaging, high-quality mobile games that connect with players worldwide, using the best tools and techniques available—whether it’s Unity, Axmol, or AI-powered workflows.
My journey into game development began with a passion for building experiences that players don’t just play—but remember. Over the years, I’ve evolved from coding simple mechanics to leading entire game projects, always driven by creativity, precision, and a deep love for games. My mission is to craft engaging, high-quality mobile games that connect with players worldwide, using the best tools and techniques available—whether it’s Unity, Axmol, or AI-powered workflows.
My journey into game development began with a passion for building experiences that players don’t just play—but remember. Over the years, I’ve evolved from coding simple mechanics to leading entire game projects, always driven by creativity, precision, and a deep love for games. My mission is to craft engaging, high-quality mobile games that connect with players worldwide, using the best tools and techniques available—whether it’s Unity, Axmol, or AI-powered workflows.
Email me
Email me
Email me
Make a call
Make a call
Make a call



Experience
Experience
Experience
7+ Years Experience
7+ Years Experience
7+ Years Experience

Chief Programmer
Funvent Studios (formerly Spearmint Games)
June 2024 — Present
Led the development team in building high-quality mobile games, optimizing performance, and implementing innovative gameplay mechanics across multiple platforms. Managed all SDK integrations, ensured timely updates for SDKs and mediation adapters.

Chief Programmer
Funvent Studios (formerly Spearmint Games)
June 2024 — Present
Led the development team in building high-quality mobile games, optimizing performance, and implementing innovative gameplay mechanics across multiple platforms. Managed all SDK integrations, ensured timely updates for SDKs and mediation adapters.

Chief Programmer
Funvent Studios (formerly Spearmint Games)
June 2024 — Present
Led the development team in building high-quality mobile games, optimizing performance, and implementing innovative gameplay mechanics across multiple platforms. Managed all SDK integrations, ensured timely updates for SDKs and mediation adapters.

Lead Game Developer
Spearmint Games
December 2021 - June 2024
Spearheaded the development of multiple mobile games, overseeing the entire game development lifecycle from concept to deployment. Led a team of developers, ensuring clean code architecture, performance optimization, and smooth gameplay mechanics.

Lead Game Developer
Spearmint Games
December 2021 - June 2024
Spearheaded the development of multiple mobile games, overseeing the entire game development lifecycle from concept to deployment. Led a team of developers, ensuring clean code architecture, performance optimization, and smooth gameplay mechanics.

Lead Game Developer
Spearmint Games
December 2021 - June 2024
Spearheaded the development of multiple mobile games, overseeing the entire game development lifecycle from concept to deployment. Led a team of developers, ensuring clean code architecture, performance optimization, and smooth gameplay mechanics.

Game Developer
Nanocraft Tech LLP
June 2018 - Decembe 2021
Developed and maintained mobile games, focusing on core gameplay mechanics, performance optimization, and bug fixing. Worked closely with designers and artists to implement engaging user experiences. Integrated third-party SDKs, including ads, analytics, and in-app purchases.

Game Developer
Nanocraft Tech LLP
June 2018 - Decembe 2021
Developed and maintained mobile games, focusing on core gameplay mechanics, performance optimization, and bug fixing. Worked closely with designers and artists to implement engaging user experiences. Integrated third-party SDKs, including ads, analytics, and in-app purchases.

Game Developer
Nanocraft Tech LLP
June 2018 - Decembe 2021
Developed and maintained mobile games, focusing on core gameplay mechanics, performance optimization, and bug fixing. Worked closely with designers and artists to implement engaging user experiences. Integrated third-party SDKs, including ads, analytics, and in-app purchases.
Tools
Tools
Tools
Skills
Skills
Skills
Unity & Axmol Expert
Unity & Axmol Expert
Unity & Axmol Expert
Full-Cycle Game Development
Full-Cycle Game Development
Full-Cycle Game Development
AI-Assisted Game Creation
AI-Assisted Game Creation
AI-Assisted Game Creation
Team Leadership & Collaboration
Team Leadership & Collaboration
Team Leadership & Collaboration
Performance Optimization
Performance Optimization
Performance Optimization
SDK & Mediation Integration
SDK & Mediation Integration
SDK & Mediation Integration
Level Design & Balancing
Level Design & Balancing
Level Design & Balancing
Version Control (Git)
Version Control (Git)
Version Control (Git)
UI/UX Collaboration
UI/UX Collaboration
UI/UX Collaboration
Problem Solving & Debugging
Problem Solving & Debugging
Problem Solving & Debugging

Unity

Unity

Unity

Android Studio

Android Studio

Android Studio

XCode

XCode

XCode

Visual Studio

Visual Studio

Visual Studio

VSCode

VSCode

VSCode

Blender

Blender

Blender

Figma

Figma

Figma

Texture Packer

Texture Packer

Texture Packer

Notion

Notion

Notion

Github

Github

Github

Source Tree

Source Tree

Source Tree

Jira

Jira

Jira