Seven Dots
SEVEN DOTS is a strategic puzzle merge game that challenges players to think ahead and create powerful combos. By merging three or more adjacent dice, either horizontally or vertically, players can maximize their scores while utilizing special boosters like Trash and Grenade to keep the game going. With its engaging mechanics, intuitive drag-and-drop controls, and endless strategic possibilities, SEVEN DOTS offers a captivating brain-training experience for all ages.
I developed this game entirely from scratch using C++ with the Cocos2d-x engine, handling all core gameplay mechanics and optimizations. As Unity became more efficient, I rebuilt the game in Unity using C#, ensuring smoother performance and better scalability. Throughout its development, I was responsible for all major coding, architecture, and execution. Later, when Unity introduced additional payment policies, I migrated the game to the Axmol engine, rewriting it entirely in C++ to maintain full control over performance and monetization. This transition allowed for greater flexibility, improved optimization, and long-term sustainability of the project.